Category: Nostalgia

On commentary

I have a few shows and podcasts I listen too.  They’re commentary in general, culture critique if you will.

There’s a lot of silly opinion on those who comment on things. I think Youtube comments have a lot to do with that but smart funny commentary makes better art or can cast art in a completely new way. These things are valuable to our culture.

The top three things I pay attention to, and I am saying this because if you don’t know about them they are worth your time:

Movies with Mikey

A Bit of a Chat with Ken Plume

We Got This with Mark and Hal

In no particular order,

Movies With Mikey

It’s probably no secret I love Mikey Neumann. His humor and insight blows me away. He’s one of the few people who killed me in a book he wrote. And I’m fine with that. It was a good death. Unexpected. Much like the one I actually had once.

What Mikey does is he takes a film, it could be a good film a bad film whatever, and Mikey CELEBRATES it. Let’s set aside his big brain analysis of story points or shot angles or holy shit he once celebrated COLOR CORRECTION.

That shit is Ebert level.

What Mikey does is make you feel, at the end of the episode, great. You just feel good. And you wanna go back and watch that film again to apply some of what he said but you will do it with a smile on your face. It’s quite literally not possible to watch Movies with Mikey and feel crunchy about it. Some try, but they reveal in their “I have opinions” level meta critique their failure to understand the entire point of what Mikey is doing.

The episodes have amazing production value and his opening theme song I don’t know why, just sings to my heart. He makes movies more fun to watch. Mikey has actually made me go pay for a movie I skipped just because of his analysis and passion for celebrating it. HOLLYWOOD DMCA LAWYERS LISTEN UP HE MADE YOUR CLIENT MONEY.

I adore this show.

A Bit of A Chat with Ken Plume

I bounce off Ken pretty well. Often when we have a phone call it goes 2 hours because we can disagree so easily and agree so hard on so many things.

But the reason this show is a favorite is that he is a master interviewer. He’s smart, funny as hell and brings a deep level of insight into nerd topics but that isn’t the best part.

A good interviewer isn’t afraid to take a strong counter position and challenge the other person. And a bit of a chat is A) well named and B) well done on that specific point.

And it’s its all improv. Ken isn’t afraid to let the conversation happen organically and man, he gets your favorite geeks and internet people to be unhooked and free to talk about things. It’s high value and some are really long but wow are they worth the investment.

Ken takes commentary to a great level. Sometimes it’s crunchy and it forces self-reflection but it’s always done with heart and love. This is a must listen for anyone interested in the things I am interested in.

We Got This with Mark and Hal

This one. Oh, this one. What a great premise. Let’s take a geek/nerd/Internet argument and actually argue it. It is so much fun. I was present for a live recording with Adam and Hodgman in San Francisco with Mark and Hal and holy shit it was a Star Trek vs Star Wars argument.

And again the trend here of their commentary is they come from love not “I HAVE OPINIONS’. This one you can really feel the love. Even when the argument gets down to absolute positions the other side gets its proper due. This podcast probably makes me laugh more than the others solely because Mark and Hal are so sharp. if you can see them live DO SO. Hal and Mark are great folk. And you know what? They got this.

So those are my go to items that give me faith when I read the youtube comments a little too close. There’s lot’s more quality stuff out there I could mention I don’t want to give short shrift to them by any means. These are the ones I think, if you were looking to spend some time you would be so well rewarded and I want to support them and help them continue.

I think we all need a little support and continuation of the things we love right now.

I have a Jerry Pournelle story.

“We have an unusual request about this week’s security bulletins release. If you have the time can you talk to someone on the phone?” This was from my Waggener Edstrom liaison.

It was 2004 and I would get these requests often in my part time role as communications person for Microsoft’s Security Response Center. The PR team and I would weigh who the request came from, their audience, and several other factors in deciding who we would get on the phone with as opposed to responding in email. Not for spin or positioning purposes, (you can’t really spin a security vulnerability although many have tried. They tried and failed? No. They tried and died) but more use of time vs. how many people would be reached.

“Sure.” I said. “What’s the outlet?”

Waggener Edstrom has served as the major PR firm for Microsoft for such a long time. There’s a reason for that, they are whip smart and I knew that if they were asking for my phone time it was worth doing.

“It’s a gentleman who runs a fairly well-subscribed newsletter, he’s written for Byte and a lot of other publications back in the day. His questions are mostly technical about the attack vector, it seems like a good place to get any additional information out.”

It was a slow day for me, a Thursday as I recall and our monthly release had happened that Tuesday so most of the pressing outlets like CNN or the LAtimes/Boston Globe/NYT gamut or Wired or whatever had already had their calls with me, so I said sure let me set up a 30 minute block of time and give me five minutes prep for us to decide whether or not to do this or over email.

I stupidly never asked who the gentleman was who I would be talking to.

Ok prep for the call time. I’m in my office which back then was decorated in what my Wagg Ed support team referred to as “affluent freshman college dorm room” style. I had cool lava lamps and a projector with a liquid oil pattern cast on the wall, blacklights, a nice futon etc. Meetings all over the MSRC were sometimes held in my office just because. Once, our fearless leader kicked me out of my own office to have a meeting, but that was before we started pranking his office with greek architecture. I digress.

I picked up the phone for the prep, keep in mind my role here in my life was directly communicate guidance for Microsoft customers in regards to security threats and vulnerabilities and patches. We’re 60 seconds into the prep discussion when I finally open the newsletter and look at the web page and find out the caller is going to be

Jerry. Fucking. Pournelle.

*record scratch* *narrator voice* This is me, you may be wondering how I got here.

Well let’s start with The Mote in God’s Eye. The Niven and Pournelle team-up was formative for me because their voices were so interesting individually, but that story meshes so seamlessly (unlike say a Peter Straub/ Stephen King mashup which worked so brilliantly *because* of the slight tonal discord) that it made me seek out all of Pournelle’s other work. I had already consumed Niven’s.

“We’re taking this call” I blurted. “We are taking this fucking call. We are sooooo taking this call.”

I think I freaked the PR team out a little bit.

So now I’m 60 seconds away from speaking to Jerry. Fucking. Pournelle. In some random space in my life where his interests and my role collided and neither had anything to do with the fact I was a huge fan. I knew about his newsletter and website and his interest in computers and tech, I just had no idea *that* was the person I was going to talk to. And now it was my job.

Be cool man. Be cool.

Now I’m on the phone with him. He asks how I am and how my day is. I managed somehow to hold it together and chat like all this was perfectly normal but I didn’t trust myself to not screw it all up so I just said “before we get to your questions, if I may, your fiction has been a huge influence on me. I’m a fan and I’m a little weirded out that I’m talking to you”

I know that’s what I said, verbatim, because I had it typed in notepad to read from so I would not screw it up.

He laughed and spent like the next two minutes just sort of shooting the shit with me. Then he delved into his questions which were clearly from someone who wasn’t just a hobbyist, he understood the ins and outs of the threat and he wanted to articulate why applying the updates was important in the newsletter.

At one point I got bold. I said, “Well on the one hand the attacker could do X but on the gripping hand the patch does Y.”

He stopped me. “If I were to use that, there would be three elements, with the “on the gripping hand” being always the third. That’s how moties work. It helps see past a binary choice!”

I still use this today. I say things often like so: “On the one hand X, on the other hand Y. But on the Gripping hand….” and when it gets spotted by people for the reference I usually get an email or nod to the effect “I got what ya did there” and when people are confused I get to explain it and introduce them to The Mote in God’s Eye.

I have Jerry to thank for that. The call was simple and perfunctory, we got his questions answered, he was gracious and kind with my fanboyism. But that moment where he took an element of such a foundational influence that he and Niven had written and riffed it as “No no no say it like this, and people will get it” was one of those moments in my life where I was flummoxed and not at the same time, and won’t ever forget.

We never spoke again, I cannot claim to have known him or that we were Facebook friends or anything. I doubt he would have even recalled the conversation within a month or two of it just because he probably had lots of conversations like that with people.

I am just one more of millions affected by his work in some way saying, thanks Jerry. Thanks for the stories.


My paternal grandmother, my Mee Maw, died around 9:15 AM Dallas time. I’m roiling a bit in mortality, starting to realize that yes indeed, I’m across the line where life stops giving you things and it starts taking them away.

Iain Banks has terminal cancer and has less than a year to live. Roger Ebert posted about how he wanted to take a step back to deal with his health then died two days later. My beloved male golden Buddy is sick and we might have to put him down soon.

I am so fortunate to have known my grandparents, members of the greatest generation. All my grandfathers were involved in WW2. All my grandmothers too in their own way both official and not. All the males have died. Mee Maw was the first of the mothers.

Mee Maw, such a silly name for a matron of a large and wondrous family. A name filled with love but somehow diminishing of the scope of her contribution and influence. A child’s name that somehow over time can’t be replaced. I can’t think of her as Joan Toulouse.

She was my Mee Maw.

She made an astounding oyster stuffing that to this day remains a secret from me, and divinity that I would look forward to the entire year as a child. Fluffy white, nutty tan, and a chocolate that was rich and deeply satisfying. I remember the toy drawer in their house, hot wheels cars and puzzle games. Their dog Molly. Family arguments. The sound of her voice above it all. Mee Maw.

Like all humans she wasn’t flawless. No one is. If I be speaker of the dead in this case I can name plenty some grievances I had against her treatment of my mother when my father left us.

And yet I remember her cradling the head of my Paw Paw, her husband, in her hands after he died during a heart surgery.

“He was good.” she said in that moment as her tears spilled onto his face, and I was beside myself at seeing my first dead body and it being my grandfather.

“He was ornery. But good.”

He was ornery. And he was good. She had feared the worst during that terrible moment and it had come true and she simply held his lifeless cheek, yellowed by a death only minutes passed, and spoke the truth. Can I say now grievances are important? They are not.

And so mortality roils, as it does for everyone at some point. We’re here, then not. Those we love and cherish, flaws and all, are here. Then not. Sometimes we know when it can happen and have some time, sometimes not.

I hugged Buddy tonight, and searched for affordable flights to Dallas for the funeral.

I got to see her this October at my brother’s wedding and she was alert and we had a good talk.

I wish, I dearly wish, I had gotten that astoundingly good oyster dressing recipe. I would have liked to have made it for her.

Strange Days

[WARNING: This blog post contains minor spoilers regarding the D&D Next module The Mines of Madness. It describes the first portions of a playtest of the module before its release.  Do not proceed if you do not wish some minor spoilers]

A few weeks ago I got to go to Wizards of the Coast (WotC) for a very specific reason. To get eaten by a 15 foot wide poop worm in an outhouse.

Wait, wait.  I’m getting ahead of myself.

Scott Kurtz called me a few weeks ago to follow up an an email that Greg, Producer of Dungeons and Dragons at WotC had sent me. Would I like to participate in a recorded play through of the D&D Next (think next edition rule set) module Mines of Madness, written by Scott and Chris Perkins. It would be me, Scott, my friends Kris Straub and Molly Lewis, with Greg being our DM and Chris as a…well I can’t say any more about that at the moment.

I got my red box illicitly at the age of 12.  I was raised southern baptist and my family was firmly in the realm that Dungeons and Dragons taught children to love Satan, support marriage equality, think women deserve equal pay for equal work, and basically believe that the default position of humans should be to treat them well while not trying to threaten them with eternal damnation. The first part was the only fallacy.

This is all Tom Hanks fault.

As an aside there’s no saving throw against a 15 foot wide poop worm if you poke your head down the outhouse hole.


My friend Antonio bought the set, dice, and associated modules for us. I rolled wizard class generally, and D&D was a part of my life for a long long time.

When Scott called me, I had not played a formal game in ten years. That wasn’t due to any lack of love or “outgrowing” the game (I had played Neverwinter on PC and Delves of course) it was just that so many other games and real life had taken up my time.

But now I was being invited to play an unreleased module at Wizards of the Coast with my friends and record it for the Internet.

I picked up the phone and called 12 year old me.

“Dude.” I said.

“DUDE!” 12 year old me replied.

“Dude.” I agreed.

“DUDE!” 12 year old me argued.

“I gotta do this right?  I mean I would be an idiot not to do this right?” I asked.

12 year old me farted into the phone in agreement.

When I got there the D&D folks were happy to meet *me*. We all got a nice little setup with dice and a moleskin notebook.



EDIT: Yes I know I’m drawing big here.  I tend to draw twice, a close-up of the immediate room then a smaller version aligning to the individual squares. Good lord nerds.

If this sounds amazing (and even writing it is making me freak out at the things I sometimes get to do in my life) then you should listen to the fact that we recorded the whole thing.  We played for 4 or 5 hours, and they will be releasing the podcasts throughout the month of April.

I can’t thank my friends Scott and Kris and Molly and Greg enough for the opportunity.

The subsequent episodes will post 4/5, 4/12, 4/19 and the 5th and final one, 4/26. (note, subject to change based on editing or other things etc etc)

The Mines of Madness module is available TODAY to all D&D Next Playtesters, you can signup here:

So, PAX happened (+ Text of my Behaving Online Speech)

I’m over both the PAX pox and the slightly sullen feeling I have after PAX. After three condensed days of distilled awesome it’s hard to just return to the normal routine. Not to mention I had so many things going on between appearances and performances and stuff. I’d like to write you a looooong blog post about it.  But I don’t have to!  There’s video!

Thursday night was the Kris and Scott’s Scott and Kris Show LIVE. A Dammit Liz production, K&SS&CSL (Scott would appreciate how much “&SS” looks like “ASS” in that acronym) was at The Triple Door theatre in downtown Seattle. It’s one of my favorite places to perform.  How’d the show go?  Why don’t you watch and tell me?

Friday was my only day to walk the show floor.  I’m super excited for X-Com, Borderlands 2, The Last of Us, and a ton of other great stuff.  I can’t stress enough that if you think PAX is just about the panels, it’s also totally about the amazing things on the expo floor. Can you tell I love PAX? If not it’s best summed up in my repeated uses of “totally” “super-excited” and “awesome/amazing”. I’ll slow it down now.

Saturday was a busy day for me so I will just list stuff out here in video form.  I gave a speech called “Beyond Wheaton’s Law: Being Excellent to Each Other Online” which I don’t have video for, but I will post the text at the tail end of this post.

I rejoined my seat as co-host of Major Nelson radio, the podcast I’ve always had so much fun doing and now we only do it live for PAX since I left Xbox.  But it was a blast to get to have fun with my friends, and special guest stars Dr. Jeff Norris from NASA JPL, and Randy Pitchford from Gearbox software.  Here is the audio only version and here is the video version.

Probably my favorite talk of the weekend was the interview I did with Chet and Erik of Valve software.  Chet and Erik and I go waaaaayyyyy back to the days when they used to write a site called Old Man Murray.  We cover a ton of topics from where they get their initial thoughts on story for a game to their hatred of cut scenes.  Also watch out for Erik revealing a funny plotline dropped from Portal 2.

I also reprised the interviewer role I had at PAX East with Robert Khoo, President of Business…stuff with Penny Arcade. Robert and I have a pretty good stage rapport and cover a ton of topics from PAX Australia, to his thoughts on if someone ever had to succeed him in his role.  Video of the interview is here.

Bonus?  Watch this rousing speech from Dr. Jeff Norris about the future of space exploration.

Finally here’s the text of the speech I gave on online behavior.  It went really well and the crowd seemed pretty pleased by it judging by the feedback I got.



Beyond Wheaton’s Law: Being Excellent to Each Other Online


Greetings PAX. My name is Stephen Toulouse, otherwise known as Stepto which is my nickname online. In fact I often joke that I only get called Stephen if I am at home and have done something wrong. I’m not going to bore you with slides today because I worked for Microsoft for 18 years and can tell you that I believe firmly that power corrupts, and PowerPoint corrupts absolutely. I’m so happy to be here. PAX, for me, is home. And every year since they have allowed me to speak, I get the most nervous, the most anxious at presenting to you. Because you are my people. Long before I was presenting to you, I was you, in the audience, listening to someone I wanted to hear from.

It’s pretty nerve wracking in its own way, but it’s so much more awesome when you find a topic you really thing people need to hear more about.

I think it’s fair to say that the conversation about online douchebags…wait you know what? I don’t work for Microsoft anymore. Let’s call them what they are: Fuckwads. In tribute to Mike’s Greater Internet Fuckwad theory. That theory states that good person+ internet audience+ anonymity= bad online behavior, misogyny, homophobia, racism i.e. fuckwads. Fear not all-age audiences this is probably the last point at which this talk will delve into R rated material.

This topic in general, the fuckwad problem, seems to have a brighter light on it at the moment. A brighter light than it has ever had.

I have perspective on this. Throughout my life I’ve transitioned from physical world interaction, to physical video game interaction, to incorporating online interaction, to incorporating online video game interaction. During the advance of the Internet I was at Microsoft for 18 years. For the explosion of online console gaming I was at Xbox for 6 years.

There’s a temptation, on my part, to tell you from my long “get off my lawn” history, what the problems are. And what the solutions are. Instead I’m going to tell you some stories, give you some thoughts, and ask you a few questions.

I titled this talk Beyond Wheaton’s Law: Being Excellent to Each Online. The reason for that title is something that I’ve noticed over the past couple of years.

Shit’s getting harsh online.

Maybe that’s not accurate. Maybe that’s just me. I think its worth talking a little bit about how we got here. For some of you in the audience, this part might be the get off my lawn part. I beg you, please bear with me.

You see, I grew up in the world of arcades. I grew up with a park close to my house. My exposure to gaming was always centered around the physical. When I got frustrated at how stupid the joystick controls were for Q-bert and wanted to rage smash the screen when he fell off the edge even though I specifically hit the stick at the angle to prevent that because seriously screw that game…well there were consequences. If I yelled at a team mate in Teenage Mutant Ninja Turtles for being a complete idiot for rushing ahead as Donatello when his attack is SPECIFICALLY a range attack, or told them they were an ugly bag of mostly water for hanging back as Raphael when his attacks are short range I KNOW RIGHT?

Who plays like that? These…other humans who don’t know that a turtle with a staff jumps in to help the short range attackers or the turtle with the short blades gets up and close. THAT’S JUST SCIENCE!

Point being, if I freaked out? Beat the crap out of the machine? Punched the guy WHO MAY OR HAVE NOT BEEN NAMED ANTIONIO over the misuse of Donatello when all I had was a dollar to play on…

Well there were consequences.

Perhaps I would have, in a fury, punched the machine that an arcade relied on to earn money to pay the people’s wages that ran the place? There would probably be a real life consequence for that. Or yelling at my friend Antonio? Yeah he was bigger than me, and wasn’t afraid to snap his wrist at the end of an uppercut into my stomach so it hurt even worse.

I grew up, in my own way, with the counterbalance of consequence.

The same thing is true of physical games right? My personal favorite game growing up, our go to game in the neighborhood, our “we didn’t playtest this” of physical games…was Wall Ball.

All right who here knows the rules of Wall ball?

All right let me explain it to you Wikipedia style. I looked online for the description of wall ball and it started with “First, find a big, flat wall.” Oh ok. “With no windows” it continued.

The next phase was “Throw the ball!” Holy jeebus this is some serious chess like game here!

All right here’s the point. You throw the ball at the wall, if the ball hits the ground before the ball hits the wall you have to run and touch the wall. It sounds simple if you’re the first thrower but keep in mind it’s a running game so the first person to throw the ball hits the wall easily but it’s harder for the other players. Here’s the official description:

The other players try to throw the ball against the wall before the player touches the wall. If the ball hits the wall before the player, the player is out. If the ball is caught in the air after it hits the wall and not the ground, the person who threw the ball is out. If a player touches the ball but does not keep possession, that player must touch the wall before the other players can throw the ball against the wall. If the person does not touch the wall before the ball, the player is out.

We played with one variant rule. After five times of being “out” you had to spread eagle on the wall. The highest scoring person got the ball. Oh did I mention the ball was a tennis ball?

The highest scoring person threw the ball at a distance of the full length of the court, which was usually a half basketball court, if they missed you they lost the game. If they hit you, they had to run and touch the wall before anyone else on the court got the rebound and hit the wall with the ball. If they didn’t touch the wall in time, the person hit with the ball previously got all their points.

Now that I have described for you the tennis ball version of Thunderdome, I want you to think for a minute about trash talk in this game.

At any moment you might find yourself, through no fault of your own other than lack of skill, spread eagled against a brick wall, with someone of relatively important strength about to launch a tennis ball at perhaps your most vital parts. Thoughts race through your head: What, if anything, have you mentioned about the sexual proclivities of their mother? Did I mention you’re spread eagle? It doesn’t matter then gender. I’ve asked about this. No woman wants a high speed tennis ball in the groinal crotchital area.

This brings me back to consequences.

Be it in the arcade area, or the physical game area, there were consequences for actions. There were painful, potentially future childbearing repercussions to dick like behavior.

That’s where I came from. That was, oh what’s the phrase now? My new jam.

I never really thought of being snarky without a repercussion.

How many of you logged into a BBS. Oh sorry hang on hang on….steady…steady…a “Bulletin board system?”

Ok some of you. This guys, this was the first time humans really had a chance to send a message saying “is anyone else here?” online to almost *one hundred people*

Here’s where things started to turn.

It was here that human communication in a broader sense, moved from being something that was one to one, or one to a few who might be able to affect correction for behavior, into an audience too large for that to happen.

Ah…how well I remember the great drama wars of the late 80’s. Where dozens, whole dozens of people would completely flip out over the insensitive use of a word or phrase. Ah yes, The good old days. BBS’s grew in size, and in the late 80’s and early 90’s started to incorporate online games. I know kids. It’s crazy, but it’s true. We played complex multifaceted games one ascii line scrolling across the screen at a time, thanks to the amazing technology of the 2600 baud modem.

From those halcyon days of Tradewars and other door games, we moved onto the online services. Gimme a shout if you remember Prodigy. I remember prodigy. It came with my modem card. One free month, and one paid month, then you got billed by the minute. 296 dollars later I learned my lesson about online interaction. You couldn’t afford to be a misogynistic douchebag online. It was far more money than you could ever afford.

Sure you could grief a game. Sure, you could be a jerk. But the very opening of human communication was beginning to show itself. It was beginning to make a person who knew enough to put a card in a computer slot that there was a larger world out there, polite and ready to talk. It was a pre- dudebro world. And it was glorious. And expensive. So when you got banned and they took your money anyway, there was a real consequence to your actions. Again, consequence.

Before long the BBS world and the online service world gave way to the Internet world. Oh the Internet was always there. Lurking, waiting. And it had its trolls too. But when it really broke out it was obvious that the smaller communities and walled gardens were done for.

I’ve always said my generation didn’t get our flying cars we were promised. Instead we got the Internet, which is actually a better trade given how most people drive.

That’s been mostly a good thing.

But somewhere along the way it became a bad thing.

Over time the Internet got cheap and available 24/7. And with the Internet something happened, something disappeared. Consequence.

There are times when I hear someone saying something online and I think “really?” When did that enter their heads that that was ok? I’m not talking a random off color joke or funny exclamation here. I’m talking violent speech. Hate speech. Sexist speech. Homophobic speech. Racist speech. It being over the Internet doesn’t make it ok. In fact, nothing makes it ok.

A second thing I’ve noticed a bit more of lately is somewhere with the application of anonymity came not just the idea you could be a jerk and get away with it, but also the idea that people have a right to something they have not earned. Not just because they want something they didn’t earn, but because they feel entitled to it.

I talked earlier about physical games and sportsmanship. When I was a child, the most competitive thing I ever did was participating in Swim meets. I only did it for a couple of years and I wasn’t very good. My number of green "participant" ribbons severely outnumbered any other ribbons I had on my achievements board. But one meet I really trained, and I really practiced and through that hard work I ended up taking home a red second place ribbon. That ribbon meant more to me than just about anything in my childhood at that time.

So I learned behavior and I learned accomplishment. And those things became important to me.

I look at those Gamerscore cheaters out there, or those people trying to hack up fake 10th prestige ranks in Modern Warfare and I wonder…why? What world do they live in that that became not just ok, but something they demand? Someone asked me once after I gamer score reset them why I did it? They actually tried to explain to me that their fiddling with some hex values in a tool on their PC to make everyone think they had played hundreds of games was their right, and we shouldn’t do anything about it. They laid claim to an accolade they did not earn and, in a bizarre perversion, were proud of that.

It was as if instead of one bright red ribbon I was proud of, standing out amidst a deep field of green ones, I simply stole the box of ribbons and filled my board with blue first place ones then asked my mom to be proud of me. I would have gotten a smacking like no other. I’m serious she would have popped me so hard my head would have left a red shift.

I get that there will always be cheating, and I get that I’m probably not the person who’s going to be the first person ever to understand all the aspects of it and make it go away.

But. I’m so proud of my Little Rocket Man achievement in Half Life 2 Episode 2. I carried that Gnome all the way across Episode 2 even on the car level with the helicopter chasing me. I can’t imagine flipping a bit somewhere and granting myself that just to brag that I had it.

I don’t think the problems of cheating and racism and misogyny and homophobia are getting worse. I think instead our population is becoming so diverse that we are no longer tolerant of the intolerant.  Whereas before people shrug and say “that’s the Internet”, the Internet has become our backyard.  It’s become our immediate social circle.  We no longer schedule time during the day to go engage the Internet, it is with us 24/7.

So now I like to think we’ve turned a major corner. That we are willing to stand up and say no, that’s not ok.  We’re willing to blog about it and provide evidence.  We’re willing to hold systems accountable for the tools they provide us and the ways in which we interact on their systems. We’re willing to gather that outrage together and demand action. The problem is more visible than it has ever been before, and now we’re ready to confront it like we never have before.

And confront it we must.  We must.

Because please know this, If there’s one last bastion of ignorance out there that still questions the integrity and honor of us as gamers, it is due to the behavior of that small subset of people online, not just on Xbox LIVE but any online gaming service, that makes people feel unsafe or disgusted or just plan sad for the future of our world and our species.

There are three key things we can do.

First off, vote with your dollars.  I’m often mystified when people tell me they love Call of Duty but hate playing it online.  I try to imagine the person that sits there holding the disc in their hands, thinking to themselves “Wow I love the multiplayer on this game, but I hate the people playing it.” and they pop the disc in anyway. Vote with your dollars, do not pay for services that make you feel unsafe. It’s a big Internet out there.  There’s lots of ways to have online interaction.

Second, education and communication.

If you’re a parent, please please talk to your children about sportsmanship and fair play, and online safety. I don’t just mean watch them and make sure they don’t cheat in a game or game with unsavory people, I mean please talk to them about the importance of those things as concepts. Why they matter.

Please be involved in your child’s gaming even past the age where you feel they must be doing ok, because hey they’re smart kids and surely couldn’t be causing any problems. I promise you some of the worst behavior we sometimes see occurs right around that age group when a parent might feel more confident in not being as involved, in the 15 to 17 year old range especially. But also please make use of our parental controls as well for younger gamers to help enable and restrict their activities as you see fit. If you’ve given a console to a child and they set it up, I can promise you they or their friends will occasionally do or say some pretty bad stuff. Some of the hardest discussions I have to have in my role at Xbox start with "Actually, I’m afraid little Jimmy did indeed threaten to rape one of my employee’s grandmothers till she flies across the room"

And if you’re an adolescent or college student or young adult, first off, please obey Wheaton’s law, and don’t be a dick. But more importantly, it’s ok to point it out to your friends who are breaking it, that that just isn’t cool. We need more of you to let that buddy who’s screwing up the entire battlefield match by continually taking the only Blackhawk, waiting until it’s filled with teammates then smashing it into that lighthouse out near the ocean that that type of behavior is Not Approved. I know there are fantastic people all over our service and that the bad guys are a tiny fraction. But I know how youth and anonymity can lead to ….questionable choices. Please be an example to your friends where you can.

Third?  It’s time for us to move beyond Wheaton’s law and be excellent to each other.

We’ve had a good time talking humorously about the ins and outs of online behavior, I wanted to finish off talking about the heart of what I am trying to convey with that third point.

It’s a story I have told before, but it bears repeating right now. I was playing BulletStorm one day, any BulletStorm fans here? How many of you played Anarchy, online? Anarchy is really tough, it’s a multiplayer mode to the game. And what is involved in that is actually working together as a team. It’s very much like Horde mode or Firefight in other games where basically players have to defeat incoming waves of enemies. The thing that makes BulletStorm more interesting is that it requires the team to work together on specific challenges or you don’t pass the level. You can kill all the enemies on the level and you will not progress because you have to work together as a team on the team challenges.

So I started playing the game and I was completely new, and there were other new people but there was one guy who was awesome. I mean, he was killer. But you could see that our inability to be as good as him was holding the whole experience back.  We finally hit a brick wall on the fifth wave of one level, we just couldn’t get past it.  And this guy could have done a lot of things.  He could have made fun of us, he could have rage quite.  And instead he just said “stop". everyone go over to this corner of the map and watch me.”

The next wave teed up and he spectacularly killed the first 8 enemies by using special moves and powerups. Things we were not doing.  He pancaked a bunch of them up into the air and proceeded to kill them all in a different way.  All the bodies hit the ground and there was a moment of stunned silence.  And then he said “And that’s how poppa does it”

And we all went “oooooooooooooooooooo!”

For the next hour he taught us how to use special moves and how to use the level environment to rack up style points to pass the levels. And he was teaching us how to actually play as a team.  And as I played with this guy, I felt like I was really having a blast not just because I felt that BulletStorm was a fun game, but because here was this person who was taking the time to help all of us to become better so that we could succeed and progress.

I spoke last year about sportsmanship. I spoke last year about how it is upon us as gamers to spread that word about sportsmanship. And fun. And fair play. And I talked a little bit about obeying Wheaton’s law, which I think we all should do.

And I wonder if it isn’t time as well, I wonder if it’s not time to go a little bit beyond Wil’s suggestion and not just not be a dick or discourage dick behavior, but maybe be excellent to each other.

That BulletStorm guy? He was being excellent to everyone…

I don’t have a better way to put it. I don’t have a thing I can say that is original or more concise.

But now I’d like to hear your thoughts.  Thank you.